Resident Evil: Requiem Review (PS5)
Rating: 4 out of 5 stars ⭐⭐⭐⭐
Resident Evil Requiem pulls you straight into the darkness—and this time, you’re not walking it alone.
Capcom switches things up by letting you play as two characters: Grace and Leon. Two styles. Two mindsets. One nightmare. And honestly? That dual perspective is what makes this game stand out.
Gameplay – Strategy vs. Straight-Up Brutality
Playing as Grace feels tense.
You move slower, think more, and every corner feels like a trap waiting to snap. It’s all about patience, strategy, and surviving the next jump scare. And trust me—this game delivers on that. Some moments had me like: nah… I’m not opening that door.
Then there’s Leon. Complete opposite energy.
Leon is pure aggression. Heavy weapons, fast reactions, and that classic Resident Evil confidence. His arsenal is stacked, and once you get into the flow, you start dominating enemies instead of running from them.
That balance between fear and firepower? That’s where Requiem shines.
Weapons, Mechanics & Details
The weapon design in this game is 🔥
- The chainsaw? Crazy addition. The way you pick it up, the sound design—it hits.
- The shotgun became my go-to. Fully upgraded, it’s a monster.
- The Requiem gun is powerful too, but I didn’t use it much… yet. Infinite ammo run? Different story.
I also liked the crafting system—combining loot to create ammo instead of just buying it adds more tension and strategy. And that injection mechanic to blow up infected enemies? Super satisfying. I used that a lot with Grace.
Story & Atmosphere
The story is solid. Not as strong as Resident Evil Village, but still engaging enough to keep you pushing forward.
One moment that stood out was when Grace took care of Emily.
It slowed things down in a good way—almost like a survival “protector” mode. Gave the game a bit more emotional depth, which I didn’t expect.
I completed the good ending, and it felt rewarding—but I’m not done yet.
Now I’m curious to see how things play out with the bad ending, and I’m planning to run through some extra challenges as well. This game definitely has that replay pull if you’re into exploring different outcomes.

Boss Fights – Hit or Miss
Not everything lands.
- The spider boss? Annoying more than fun.
- And that final boss… yeah, that one didn’t sit right with me.
It felt more like Dead Space than Resident Evil. I was expecting something more grounded—maybe a second phase of Victor, more aggressive, more personal. Instead, it turned into a blob-type fight that just didn’t hit the same.
Graphics & Overall Experience
Visually, the game looks great.
Dark environments, detailed character models, and strong atmosphere all around. Capcom knows how to build tension—and it shows.
The puzzles were solid too. Not too easy, not frustrating—just enough to keep your brain working between all the chaos.
Verdict: 4 out of 5 stars ⭐⭐⭐⭐
Resident Evil Requiem is a strong entry in the franchise. The dual-character gameplay, weapon variety, and intense atmosphere carry the experience, even if some boss fights miss the mark. Whether you’re a longtime fan or new to the series—this one is worth playing. Capcom did it again.
Want more Resident Evil? Check out my Resident Evil Village review on the site.
