Resident Evil Village Review (PS5)
Horror games are easily one of my favorite genres, and Resident Evil: Village proved why. Even though the game felt a bit short, I still enjoyed every second of it—from the quiet tension to the chaotic boss fights. I haven’t played all the older Resident Evil titles, so I don’t know the full franchise lore. But even coming in half-blind, the story of Village held up. Not mind-blowing, but definitely good enough to keep me invested.
Gameplay – Guns, Guts, and Grit
Let’s talk combat. It’s solid—tense, responsive, and just the right amount of chaotic. I was living for the jump scares, and some of the boss fights were seriously fun. My favorites? Definitely Karl Heisenberg and Urias—those fights were intense, gritty, and satisfying.
The final boss though? A bit underwhelming in terms of story payoff, but on highest difficulty… it’s a different beast. That’s the one thing standing between me and the Platinum Trophy. I keep dying. Is it bad gear? Not enough ammo? Or maybe I just need to git gud. Either way, it’s personal now.
Atmosphere – Gorgeous and Creepy AF
This game knows how to set a mood. The graphics are top-notch, with every dark corner and snowy village alley dripping in detail. And let’s not forget that baby scene—you know the one. Creepy AF, easily one of the most disturbing moments I’ve ever played through.
The way Village balances survival horror, action, and psychological horror is impressive. It kept me guessing and kept me tense—exactly what I want from a horror title.
Final Verdict – 4/5 Ups!
Resident Evil: Village might not be the longest entry, but it’s packed with enough horror, chaos, and boss fights to keep you hooked. If you’re new to the series or just love horror like me, this one’s worth the play.

🎮 4/5 Ups! And maybe a full 5 once I beat that final boss on max difficulty and grab that Platinum.
Still Stuck on the Final Boss Too?
Which fight was your favorite? Did that baby scene mess you up too? Drop your thoughts in the comments—we survive horror together.
